|
''Hunt: Horrors of the Gilded Age'' is an upcoming free-to-play video game being developed by Crytek Frankfurt, to be released for Microsoft Windows, PlayStation 4 and Xbox One in 2015. Set in the 19th century, the game will be a co-operative third-person shooter mixed with elements of survival horror and action role-playing games. Regarded by its original developers Crytek USA as a spiritual successor to ''Darksiders''—a video game series developed by Crytek USA's predecessor, the now-defunct Vigil Games, ''Hunt'' will place a particular emphasis on providing variety to players, with procedurally generated maps and a large number of creatures and boss enemies. == Development == Vigil Games, known for the ''Darksiders'' series, was shut down by THQ in 2013 as part of the publisher's bankruptcy. While Crytek's founder Cevat Yerli had expressed an interest in bidding for the Austin-based studio based on their work on ''Darksiders'' alone (and because Crytek was already planning to establish a U.S. subsidiary in the city), he did not feel that their products fit with the company's business strategy. However, immediately after Vigil was closed, Yerli brought Vigil head David L. Adams on board to lead the new studio, Crytek USA, citing Adams' leadership skills. In turn, Crytek USA would hire many former employees from Vigil. It was originally stated that the new studio would focus on developing new projects rather than pursue regaining the rights to its former properties. However, the studio did attempt to re-gain the rights to ''Darksiders''—but they were instead acquired by Nordic Games.〔(【引用サイトリンク】url=http://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ )〕〔(【引用サイトリンク】url=http://www.ign.com/articles/2013/04/22/darksiders-red-faction-mx-vs-atv-purchased-by-nordic-games )〕 ''Hunt: Horrors of the Gilded Age'' was announced in June 2014 as Crytek USA's first game. ''Hunt'' was designed to be a co-operative game; Adams recalled having been frequently asked about the possibility of adding co-op to a future instalment of ''Darksiders'', and stated that "one of the first things we said when we got here was, we are absolutely doing a four-player co-op game. That wasn't even up for discussion."〔 The game will be set in the late-19th century, and feature weapons and classes reminiscent of the era. In response to comparisons to ''The Order: 1886'', another 19th century third-person survival horror game that was unveiled at E3, Adams contended that there were few similarities between the games, noting their focus on co-op and arguing that the portrayal of the era in ''The Hunt'' was more "authentic", unlike that of ''The Order'', which he felt was the "''BioShock'' version" of the era. Players will be able to customize their characters with different skills and outfits; Adams said that "if you want to make Sherlock Holmes or a gunslinger from the Old West, or a witch hunter from Eastern Europe, you have the costume choices, you have the weapon choices, you have the skill choices."〔(【引用サイトリンク】url=http://www.eurogamer.net/articles/2014-06-06-how-the-spirit-of-darksiders-lives-on-in-hunt-horrors-of-the-gilded-age )〕〔(【引用サイトリンク】url=http://www.polygon.com/2014/6/11/5801942/hunt-horrors-of-the-gilded-age-free-coop )〕 ''Hunt'' will also carry "a lot of the DNA" of the ''Darksiders'' series; Adams noted that ''Hunt'' would incorporate "old school elements" of its genre in new ways (much like ''Darksiders'', which cited ''The Legend of Zelda'' as influence), and feature a large number of distinct creatures and bosses as enemies in contrast to "typical" shooting games, which, in Adam's opinion, only tended to have "maybe a dozen" different enemies. He adknowledged that his staff had experience from ''Darksiders'' in designing large numbers of distinct enemy types—Adams alone designed 18 of the bosses in ''Darksiders II''. ''Hunt'' will also utilize procedurally generated maps and objectives, so that no two missions will be alike. ''Hunt'' will be built atop CryEngine; Adams remarked that the transition from the custom engine developed for ''Darksiders'' to CryEngine made the former look inferior.〔〔 On July 30, 2014, Crytek announced that as part of a restructuring, development of ''Hunt'' would be shifted to Crytek Frankfurt, and Crytek USA would cease to operate as a studio—only as a provider of U.S.-based support for CryEngine licensees. ''Kotaku'' reported that much of the studio's staff, including David Adams, had left the company in response to late wage payments by Crytek. Similar issues had been experienced by Crytek UK, which was shut down the same day with the sale of the ''Homefront'' franchise to Koch Media.〔(【引用サイトリンク】url=http://kotaku.com/sources-crytek-usas-leadership-quit-last-week-1613456108 )〕〔(【引用サイトリンク】url=http://www.polygon.com/2014/7/30/5951985/deep-silver-homefront-the-revolution-ip-dambuster-studios )〕〔(【引用サイトリンク】url=http://www.gamespot.com/articles/crytek-lays-off-staff-after-selling-homefront-cryt/1100-6421398/ )〕〔(【引用サイトリンク】url=http://www.gamespot.com/articles/crytek-no-longer-developing-homefront-sells-rights/1100-6421395/ )〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hunt: Horrors of the Gilded Age」の詳細全文を読む スポンサード リンク
|